• 05-07-2019, 00:20:24
    #1
    Herkese merhabalar. Çok küçük bir fikre ihtiyacım var. Şuan bir oyun yazmaya çalışıyorum youtube üzerinden giderek ancak istediğim özellikleri tam olarak yapamadım.

    import pygame
    import random
    import sys
    
    pygame.init()
    
    WIDTH = 800
    HEIGHT = 600
    
    RED = (255,0,0)
    BLUE = (0,0,255)
    YELLOW = (255,255,0)
    BACKGROUND_COLOR = (139,35,35)
    
    player_size = 40
    player_pos = [WIDTH/2, HEIGHT-2*player_size]
    
    enemy_size = 45
    enemy_pos = [random.randint(0,WIDTH-enemy_size), 0]
    enemy_list = [enemy_pos]
    
    SPEED = 10
    
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
    
    game_over = False
    
    score = 0
    
    clock = pygame.time.Clock()
    
    myFont = pygame.font.SysFont("monospace", 35)
    
    def set_level(score, SPEED):
        if score < 20:
            SPEED = 5
        elif score < 40:
            SPEED = 8
        elif score < 60:
            SPEED = 12
        else:
            SPEED = 15
        return SPEED
        # SPEED = score/5 + 1
    
    
    def drop_enemies(enemy_list):
        delay = random.random()
        if len(enemy_list) < 10 and delay < 0.1:
            x_pos = random.randint(0,WIDTH-enemy_size)
            y_pos = 0
            enemy_list.append([x_pos, y_pos])
    
    def draw_enemies(enemy_list):
        for enemy_pos in enemy_list:
            pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
    
    def update_enemy_positions(enemy_list, score):
        for idx, enemy_pos in enumerate(enemy_list):
            if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
                enemy_pos[1] += SPEED
            else:
                enemy_list.pop(idx)
                score += 1
        return score
    
    def collision_check(enemy_list, player_pos):
        for enemy_pos in enemy_list:
            if detect_collision(enemy_pos, player_pos):
                return True
        return False
    
    def detect_collision(player_pos, enemy_pos):
        p_x = player_pos[0]
        p_y = player_pos[1]
    
        e_x = enemy_pos[0]
        e_y = enemy_pos[1]
    
        if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)):
            if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y+enemy_size)):
                return True
        return False
    
    while not game_over:
    
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
    
            if event.type == pygame.KEYDOWN:
    
                x = player_pos[0]
                y = player_pos[1]
    
                if event.key == pygame.K_LEFT:
                    x -= player_size
                elif event.key == pygame.K_RIGHT:
                    x += player_size
    
                player_pos = [x,y]
    
        screen.fill(BACKGROUND_COLOR)
    
        drop_enemies(enemy_list)
        score = update_enemy_positions(enemy_list, score)
        SPEED = set_level(score, SPEED)
    
        text = "Puan:" + str(score)
        label = myFont.render(text, 1, YELLOW)
        screen.blit(label, (WIDTH-200, HEIGHT-40))
    
        if collision_check(enemy_list, player_pos):
            game_over = True
            break
    
        draw_enemies(enemy_list)
    
        pygame.draw.rect(screen, RED, (player_pos[0], player_pos[1], player_size, player_size))
    
        clock.tick(30)
    
        pygame.display.update()
    Kodlar bu şekilde. Oyunun amacı üstten düşen kutucuklardan kaçmak .Oyun bittiği zaman ekranda "Oyunu Kaybettin" ve alt satırda da "Skor = x" gibi bir şey çıkmasını istiyorum yardımcı olabilecek kimse varmı acaba?
  • 05-07-2019, 11:23:29
    #2
    import pygame
    import random
    import sys
     
    pygame.init()
     
    WIDTH = 800
    HEIGHT = 600
     
    RED = (255,0,0)
    BLUE = (0,0,255)
    YELLOW = (255,255,0)
    BACKGROUND_COLOR = (139,35,35)
     
    player_size = 40
    player_pos = [WIDTH/2, HEIGHT-2*player_size]
     
    enemy_size = 45
    enemy_pos = [random.randint(0,WIDTH-enemy_size), 0]
    enemy_list = [enemy_pos]
     
    SPEED = 10
     
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
     
    game_over = False
    score = 0
    ########## eklenen ############
    ending = False
    ###############################
    
    clock = pygame.time.Clock()
     
    myFont = pygame.font.SysFont("monospace", 35)
     
    def set_level(score, SPEED):
        if score < 20:
            SPEED = 5
        elif score < 40:
            SPEED = 8
        elif score < 60:
            SPEED = 12
        else:
            SPEED = 15
        return SPEED
        # SPEED = score/5 + 1
     
     
    def drop_enemies(enemy_list):
        delay = random.random()
        if len(enemy_list) < 10 and delay < 0.1:
            x_pos = random.randint(0,WIDTH-enemy_size)
            y_pos = 0
            enemy_list.append([x_pos, y_pos])
     
    def draw_enemies(enemy_list):
        for enemy_pos in enemy_list:
            pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
     
    def update_enemy_positions(enemy_list, score):
        for idx, enemy_pos in enumerate(enemy_list):
            if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
                enemy_pos[1] += SPEED
            else:
                enemy_list.pop(idx)
                score += 1
        return score
     
    def collision_check(enemy_list, player_pos):
        for enemy_pos in enemy_list:
            if detect_collision(enemy_pos, player_pos):
                return True
        return False
     
    def detect_collision(player_pos, enemy_pos):
        p_x = player_pos[0]
        p_y = player_pos[1]
     
        e_x = enemy_pos[0]
        e_y = enemy_pos[1]
     
        if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)):
            if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y+enemy_size)):
                return True
        return False
    
    ############################################ eklenen ##########################################
    def game_end_screen(score):
        ending_text = "Oyun Bitti!!!"
        score_text = "SCORE:" + str(score)
        ending_text_size = myFont.size(ending_text)
        score_text_size = myFont.size(score_text)
        ending_surface = pygame.Surface((WIDTH/2,HEIGHT/2))
        ending_surface.fill(RED)
        ending_surface_rect = ending_surface.get_rect()   
        ending_message = myFont.render(ending_text,False,BLUE)
        score_table = myFont.render(score_text,False,BLUE)
        ending_message_pos = (ending_surface_rect.width//2 - ending_text_size[0]//2,ending_surface_rect.height//4)
        score_table_pos = (ending_surface_rect.width//2 - score_text_size[0]//2,ending_surface_rect.height//4+ending_message_pos[1])
        ending_surface.blit(ending_message,ending_message_pos)
        ending_surface.blit(score_table,score_table_pos)
        return ending_surface
    ###################################################################################################
    
    while not game_over:
     
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
     
            if event.type == pygame.KEYDOWN:
     
                x = player_pos[0]
                y = player_pos[1]
     
                if event.key == pygame.K_LEFT:
                    x -= player_size
                elif event.key == pygame.K_RIGHT:
                    x += player_size
     
                player_pos = [x,y]
     
        screen.fill(BACKGROUND_COLOR)
    
        ############################################ eklenen ##########################################
        if ending:
            ending_screen_rect = ending_screen.get_rect()
            pos = (WIDTH//2-ending_screen_rect.width//2,HEIGHT//2-ending_screen_rect.height//2)
            screen.blit(ending_screen,pos)
        else:
            score = update_enemy_positions(enemy_list, score)
            SPEED = set_level(score, SPEED)
            drop_enemies(enemy_list)
            draw_enemies(enemy_list)
    
        #################################################################################################
             
        text = "Puan:" + str(score)
        label = myFont.render(text, 1, YELLOW)
    
        ############################################### degistirildi ####################################
        
        if not ending:
            screen.blit(label, (WIDTH-200, HEIGHT-40))
    
        if collision_check(enemy_list, player_pos):
            ending = True
            ending_screen = game_end_screen(score)
        #################################################################################################
        
        pygame.draw.rect(screen, RED, (player_pos[0], player_pos[1], player_size, player_size))
     
        clock.tick(30)
     
        pygame.display.update()

    bu şekilde deneyebilir misiniz
  • 05-07-2019, 11:26:09
    #3
    nozver adlı üyeden alıntı: mesajı görüntüle
    import pygame
    import random
    import sys
     
    pygame.init()
     
    WIDTH = 800
    HEIGHT = 600
     
    RED = (255,0,0)
    BLUE = (0,0,255)
    YELLOW = (255,255,0)
    BACKGROUND_COLOR = (139,35,35)
     
    player_size = 40
    player_pos = [WIDTH/2, HEIGHT-2*player_size]
     
    enemy_size = 45
    enemy_pos = [random.randint(0,WIDTH-enemy_size), 0]
    enemy_list = [enemy_pos]
     
    SPEED = 10
     
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
     
    game_over = False
    score = 0
    ########## eklenen ############
    ending = False
    ###############################
    
    clock = pygame.time.Clock()
     
    myFont = pygame.font.SysFont("monospace", 35)
     
    def set_level(score, SPEED):
        if score < 20:
            SPEED = 5
        elif score < 40:
            SPEED = 8
        elif score < 60:
            SPEED = 12
        else:
            SPEED = 15
        return SPEED
        # SPEED = score/5 + 1
     
     
    def drop_enemies(enemy_list):
        delay = random.random()
        if len(enemy_list) < 10 and delay < 0.1:
            x_pos = random.randint(0,WIDTH-enemy_size)
            y_pos = 0
            enemy_list.append([x_pos, y_pos])
     
    def draw_enemies(enemy_list):
        for enemy_pos in enemy_list:
            pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
     
    def update_enemy_positions(enemy_list, score):
        for idx, enemy_pos in enumerate(enemy_list):
            if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
                enemy_pos[1] += SPEED
            else:
                enemy_list.pop(idx)
                score += 1
        return score
     
    def collision_check(enemy_list, player_pos):
        for enemy_pos in enemy_list:
            if detect_collision(enemy_pos, player_pos):
                return True
        return False
     
    def detect_collision(player_pos, enemy_pos):
        p_x = player_pos[0]
        p_y = player_pos[1]
     
        e_x = enemy_pos[0]
        e_y = enemy_pos[1]
     
        if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)):
            if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y+enemy_size)):
                return True
        return False
    
    ############################################ eklenen ##########################################
    def game_end_screen(score):
        ending_text = "Oyun Bitti!!!"
        score_text = "SCORE:" + str(score)
        ending_text_size = myFont.size(ending_text)
        score_text_size = myFont.size(score_text)
        ending_surface = pygame.Surface((WIDTH/2,HEIGHT/2))
        ending_surface.fill(RED)
        ending_surface_rect = ending_surface.get_rect()  
        ending_message = myFont.render(ending_text,False,BLUE)
        score_table = myFont.render(score_text,False,BLUE)
        ending_message_pos = (ending_surface_rect.width//2 - ending_text_size[0]//2,ending_surface_rect.height//4)
        score_table_pos = (ending_surface_rect.width//2 - score_text_size[0]//2,ending_surface_rect.height//4+ending_message_pos[1])
        ending_surface.blit(ending_message,ending_message_pos)
        ending_surface.blit(score_table,score_table_pos)
        return ending_surface
    ###################################################################################################
    
    while not game_over:
     
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
     
            if event.type == pygame.KEYDOWN:
     
                x = player_pos[0]
                y = player_pos[1]
     
                if event.key == pygame.K_LEFT:
                    x -= player_size
                elif event.key == pygame.K_RIGHT:
                    x += player_size
     
                player_pos = [x,y]
     
        screen.fill(BACKGROUND_COLOR)
    
        ############################################ eklenen ##########################################
        if ending:
            ending_screen_rect = ending_screen.get_rect()
            pos = (WIDTH//2-ending_screen_rect.width//2,HEIGHT//2-ending_screen_rect.height//2)
            screen.blit(ending_screen,pos)
        else:
            score = update_enemy_positions(enemy_list, score)
            SPEED = set_level(score, SPEED)
            drop_enemies(enemy_list)
            draw_enemies(enemy_list)
    
        #################################################################################################
            
        text = "Puan:" + str(score)
        label = myFont.render(text, 1, YELLOW)
    
        ############################################### degistirildi ####################################
        
        if not ending:
            screen.blit(label, (WIDTH-200, HEIGHT-40))
    
        if collision_check(enemy_list, player_pos):
            ending = True
            ending_screen = game_end_screen(score)
        #################################################################################################
        
        pygame.draw.rect(screen, RED, (player_pos[0], player_pos[1], player_size, player_size))
     
        clock.tick(30)
     
        pygame.display.update()
    bu şekilde deneyebilir misiniz
    hocam suan onula gidiyorum gider gitmez deneyecegim



    nozver adlı üyeden alıntı: mesajı görüntüle
    import pygame
    import random
    import sys
     
    pygame.init()
     
    WIDTH = 800
    HEIGHT = 600
     
    RED = (255,0,0)
    BLUE = (0,0,255)
    YELLOW = (255,255,0)
    BACKGROUND_COLOR = (139,35,35)
     
    player_size = 40
    player_pos = [WIDTH/2, HEIGHT-2*player_size]
     
    enemy_size = 45
    enemy_pos = [random.randint(0,WIDTH-enemy_size), 0]
    enemy_list = [enemy_pos]
     
    SPEED = 10
     
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
     
    game_over = False
    score = 0
    ########## eklenen ############
    ending = False
    ###############################
    
    clock = pygame.time.Clock()
     
    myFont = pygame.font.SysFont("monospace", 35)
     
    def set_level(score, SPEED):
        if score < 20:
            SPEED = 5
        elif score < 40:
            SPEED = 8
        elif score < 60:
            SPEED = 12
        else:
            SPEED = 15
        return SPEED
        # SPEED = score/5 + 1
     
     
    def drop_enemies(enemy_list):
        delay = random.random()
        if len(enemy_list) < 10 and delay < 0.1:
            x_pos = random.randint(0,WIDTH-enemy_size)
            y_pos = 0
            enemy_list.append([x_pos, y_pos])
     
    def draw_enemies(enemy_list):
        for enemy_pos in enemy_list:
            pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
     
    def update_enemy_positions(enemy_list, score):
        for idx, enemy_pos in enumerate(enemy_list):
            if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
                enemy_pos[1] += SPEED
            else:
                enemy_list.pop(idx)
                score += 1
        return score
     
    def collision_check(enemy_list, player_pos):
        for enemy_pos in enemy_list:
            if detect_collision(enemy_pos, player_pos):
                return True
        return False
     
    def detect_collision(player_pos, enemy_pos):
        p_x = player_pos[0]
        p_y = player_pos[1]
     
        e_x = enemy_pos[0]
        e_y = enemy_pos[1]
     
        if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)):
            if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y+enemy_size)):
                return True
        return False
    
    ############################################ eklenen ##########################################
    def game_end_screen(score):
        ending_text = "Oyun Bitti!!!"
        score_text = "SCORE:" + str(score)
        ending_text_size = myFont.size(ending_text)
        score_text_size = myFont.size(score_text)
        ending_surface = pygame.Surface((WIDTH/2,HEIGHT/2))
        ending_surface.fill(RED)
        ending_surface_rect = ending_surface.get_rect()  
        ending_message = myFont.render(ending_text,False,BLUE)
        score_table = myFont.render(score_text,False,BLUE)
        ending_message_pos = (ending_surface_rect.width//2 - ending_text_size[0]//2,ending_surface_rect.height//4)
        score_table_pos = (ending_surface_rect.width//2 - score_text_size[0]//2,ending_surface_rect.height//4+ending_message_pos[1])
        ending_surface.blit(ending_message,ending_message_pos)
        ending_surface.blit(score_table,score_table_pos)
        return ending_surface
    ###################################################################################################
    
    while not game_over:
     
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
     
            if event.type == pygame.KEYDOWN:
     
                x = player_pos[0]
                y = player_pos[1]
     
                if event.key == pygame.K_LEFT:
                    x -= player_size
                elif event.key == pygame.K_RIGHT:
                    x += player_size
     
                player_pos = [x,y]
     
        screen.fill(BACKGROUND_COLOR)
    
        ############################################ eklenen ##########################################
        if ending:
            ending_screen_rect = ending_screen.get_rect()
            pos = (WIDTH//2-ending_screen_rect.width//2,HEIGHT//2-ending_screen_rect.height//2)
            screen.blit(ending_screen,pos)
        else:
            score = update_enemy_positions(enemy_list, score)
            SPEED = set_level(score, SPEED)
            drop_enemies(enemy_list)
            draw_enemies(enemy_list)
    
        #################################################################################################
            
        text = "Puan:" + str(score)
        label = myFont.render(text, 1, YELLOW)
    
        ############################################### degistirildi ####################################
        
        if not ending:
            screen.blit(label, (WIDTH-200, HEIGHT-40))
    
        if collision_check(enemy_list, player_pos):
            ending = True
            ending_screen = game_end_screen(score)
        #################################################################################################
        
        pygame.draw.rect(screen, RED, (player_pos[0], player_pos[1], player_size, player_size))
     
        clock.tick(30)
     
        pygame.display.update()
    bu şekilde deneyebilir misiniz
    Hocam Allah senden razı olsun işime çok yarayacak
  • 05-07-2019, 13:49:34
    #4
    python , kivy pygame takıldığınız bir sorun olursa çekinmeyin hocam elimizden geldiği kadar yardımcı oluruz
  • 05-07-2019, 14:09:16
    #5
    nozver adlı üyeden alıntı: mesajı görüntüle
    python , kivy pygame takıldığınız bir sorun olursa çekinmeyin hocam elimizden geldiği kadar yardımcı oluruz
    hocam suan pcde gosterecegim oyunu eger apk isterse yardim isterim
  • 12-07-2019, 14:37:56
    #6
    nozver adlı üyeden alıntı: mesajı görüntüle
    import pygame
    import random
    import sys
     
    pygame.init()
     
    WIDTH = 800
    HEIGHT = 600
     
    RED = (255,0,0)
    BLUE = (0,0,255)
    YELLOW = (255,255,0)
    BACKGROUND_COLOR = (139,35,35)
     
    player_size = 40
    player_pos = [WIDTH/2, HEIGHT-2*player_size]
     
    enemy_size = 45
    enemy_pos = [random.randint(0,WIDTH-enemy_size), 0]
    enemy_list = [enemy_pos]
     
    SPEED = 10
     
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
     
    game_over = False
    score = 0
    ########## eklenen ############
    ending = False
    ###############################
    
    clock = pygame.time.Clock()
     
    myFont = pygame.font.SysFont("monospace", 35)
     
    def set_level(score, SPEED):
        if score < 20:
            SPEED = 5
        elif score < 40:
            SPEED = 8
        elif score < 60:
            SPEED = 12
        else:
            SPEED = 15
        return SPEED
        # SPEED = score/5 + 1
     
     
    def drop_enemies(enemy_list):
        delay = random.random()
        if len(enemy_list) < 10 and delay < 0.1:
            x_pos = random.randint(0,WIDTH-enemy_size)
            y_pos = 0
            enemy_list.append([x_pos, y_pos])
     
    def draw_enemies(enemy_list):
        for enemy_pos in enemy_list:
            pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
     
    def update_enemy_positions(enemy_list, score):
        for idx, enemy_pos in enumerate(enemy_list):
            if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
                enemy_pos[1] += SPEED
            else:
                enemy_list.pop(idx)
                score += 1
        return score
     
    def collision_check(enemy_list, player_pos):
        for enemy_pos in enemy_list:
            if detect_collision(enemy_pos, player_pos):
                return True
        return False
     
    def detect_collision(player_pos, enemy_pos):
        p_x = player_pos[0]
        p_y = player_pos[1]
     
        e_x = enemy_pos[0]
        e_y = enemy_pos[1]
     
        if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)):
            if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y+enemy_size)):
                return True
        return False
    
    ############################################ eklenen ##########################################
    def game_end_screen(score):
        ending_text = "Oyun Bitti!!!"
        score_text = "SCORE:" + str(score)
        ending_text_size = myFont.size(ending_text)
        score_text_size = myFont.size(score_text)
        ending_surface = pygame.Surface((WIDTH/2,HEIGHT/2))
        ending_surface.fill(RED)
        ending_surface_rect = ending_surface.get_rect()  
        ending_message = myFont.render(ending_text,False,BLUE)
        score_table = myFont.render(score_text,False,BLUE)
        ending_message_pos = (ending_surface_rect.width//2 - ending_text_size[0]//2,ending_surface_rect.height//4)
        score_table_pos = (ending_surface_rect.width//2 - score_text_size[0]//2,ending_surface_rect.height//4+ending_message_pos[1])
        ending_surface.blit(ending_message,ending_message_pos)
        ending_surface.blit(score_table,score_table_pos)
        return ending_surface
    ###################################################################################################
    
    while not game_over:
     
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
     
            if event.type == pygame.KEYDOWN:
     
                x = player_pos[0]
                y = player_pos[1]
     
                if event.key == pygame.K_LEFT:
                    x -= player_size
                elif event.key == pygame.K_RIGHT:
                    x += player_size
     
                player_pos = [x,y]
     
        screen.fill(BACKGROUND_COLOR)
    
        ############################################ eklenen ##########################################
        if ending:
            ending_screen_rect = ending_screen.get_rect()
            pos = (WIDTH//2-ending_screen_rect.width//2,HEIGHT//2-ending_screen_rect.height//2)
            screen.blit(ending_screen,pos)
        else:
            score = update_enemy_positions(enemy_list, score)
            SPEED = set_level(score, SPEED)
            drop_enemies(enemy_list)
            draw_enemies(enemy_list)
    
        #################################################################################################
            
        text = "Puan:" + str(score)
        label = myFont.render(text, 1, YELLOW)
    
        ############################################### degistirildi ####################################
        
        if not ending:
            screen.blit(label, (WIDTH-200, HEIGHT-40))
    
        if collision_check(enemy_list, player_pos):
            ending = True
            ending_screen = game_end_screen(score)
        #################################################################################################
        
        pygame.draw.rect(screen, RED, (player_pos[0], player_pos[1], player_size, player_size))
     
        clock.tick(30)
     
        pygame.display.update()
    bu şekilde deneyebilir misiniz
    bu koda şöyle bir kod satırı daha ekledim ama random olarak düşüremiyorum düşmanlarI;


    nerde yanlış yapıyorum sizce_