• 25-05-2022, 17:28:50
    #1
    Exception: Il2cpp.exe Did Not Run Properly!

    Mono olarak apk alabiliyoruz ancak ıl2cpp seçtiğimizde abb alamıyoruz 64 bit seçtirdiğinde bu hata ile karşılaşıyoruz ücretli ücretsiz yardıma açığız mesaj atabilirsiniz
  • 25-05-2022, 18:10:48
    #2
    öncelikle yardım istiyorsan hata kodunun tamamını buraya yapıştır. genelde bu hata türkçe karakterlerinden kaynaklanıyor. hatanın içerisinde soru işaretine benzer latin olmayan garip karakterler varsa pc ye format şart. full ingilizce seçeceksin yada windows dilini çok iyi şekilde tüm paketleri vb ingilizceye çevirmen gerekiyor. kullanıcı adında türkçe karakter boşluk vb varsa yeni windows hesabı açıp karaktersiz boşluksuz bir isim vermen gerekiyor. "mocha" gibi.
  • 25-05-2022, 18:59:28
    #3





    Exception: C:Program FilesUnityHubEditor2019.4.28f1EditorDatail2cppbuil d/deploy/net471/UnityLinker.exe did not run properly!

    Failed running "C:Program FilesUnityHubEditor2019.4.28f1EditorDatail2cppbuil d/deploy/net471/UnityLinker.exe" @C:/Users/furka/Downloads/com.lotus.aircraft/com.lotus.aircraft/com.lotus.aircraft/yolcuucaksimulator/Temp/StagingArea/assets/bin/Data/Managed/response.rsp

    stdout:
    Fatal error in Unity CIL Linker
    System.InvalidOperationException: No action for the assembly ClassLibrary1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null defined
    konum: Mono.Linker.AnnotationStore.GetAction(AssemblyDefi nition assembly)
    konum: Mono.Linker.Steps.MarkStep.IsFullyPreserved(TypeDe finition type)
    konum: Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
    konum: Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
    konum: Mono.Linker.Steps.MarkStep.MarkGenericArguments(IG enericInstance instance)
    konum: Mono.Linker.Steps.MarkStep.GetOriginalType(TypeRef erence type)
    konum: Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
    konum: Mono.Linker.Steps.MarkStep.MarkField(FieldReferenc e reference)
    konum: Unity.Linker.Steps.Marking.MonoBehaviourMarking.Ma rkNeededFields(TypeDefinition type)
    konum: Unity.Linker.Steps.Marking.MonoBehaviourMarking.Do AdditionalTypeProcessing(TypeDefinition type)
    konum: Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeP rocessing(TypeDefinition type)
    konum: Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
    konum: Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
    konum: Mono.Linker.Steps.MarkStep.InitializeType(TypeDefi nition type)
    konum: Mono.Linker.Steps.MarkStep.InitializeType(TypeDefi nition type)
    konum: Mono.Linker.Steps.MarkStep.InitializeAssembly(Asse mblyDefinition assembly)
    konum: Unity.Linker.Steps.UnityMarkStep.InitializeAssembl y(AssemblyDefinition assembly)
    konum: Mono.Linker.Steps.MarkStep.Initialize()
    konum: Mono.Linker.Steps.MarkStep.Process(LinkContext context)
    konum: Unity.Linker.Steps.UnityMarkStep.Process(LinkConte xt context)
    konum: Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
    konum: Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
    konum: Mono.Linker.Pipeline.Process(LinkContext context)
    konum: Unity.Linker.UnityDriver.Run()
    konum: Unity.Linker.UnityDriver.RunDriverWithoutErrorHand ling()
    konum: Unity.Linker.UnityDriver.RunDriver()
    stderr:

    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputPars erBase parser) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputPars erBase parser, System.Action`1[T] setupStartInfo) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLi nker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditorInternal.AssemblyStripper.StripAssembli esTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditorInternal.AssemblyStripper.RunAssemblySt ripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditorInternal.AssemblyStripper.StripAssembli es (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvide r unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp. Execute (UnityEditor.Android.PostProcessor.PostProcessorCo ntext context) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunne r.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorCo ntext context) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostP rocess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.Post Process (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <bd70c40e01f641bdb7d836e1e97755bc>:0)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  • 25-05-2022, 20:38:43
    #4
    Arm yetkisi verdiğin yerde Api compatibility Level olması lazım onun farklı sürümlerini dene, 4x vb.

    ayrıca android versiyon minimum ve maximum versiyonlarına bak, bazı kullandıgın versiyonlar o kodlarla uyumlu olmayabilir.
  • 25-05-2022, 21:51:42
    #5
    @VERTEX35; yardımcı olabilir
  • 25-05-2022, 21:54:57
    #6
    @Mocha Anydesk atarsanız bir inceleyelim hocam