• 24-04-2026, 11:30:16
    #1
    <!DOCTYPE html>
    <html lang="tr">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>Çarkım Feleğim - Memeli Abdi Sunar!</title>
        <style>
            :root {
                --primary: #2c003e;
                --secondary: #d1007a;
                --gold: #ffd700;
                --text-light: #ffffff;
                --bg-dark: #1a0026;
            }
            body {
                font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
                background: radial-gradient(circle, var(--primary), var(--bg-dark));
                color: var(--text-light);
                text-align: center;
                margin: 0;
                padding: 0;
                min-height: 100vh;
                overflow-x: hidden;
            }
            
            .screen { display: none; padding: 20px; }
            .screen.active { display: block; animation: fadeIn 0.5s ease-in; }
    
            @keyframes fadeIn {
                from { opacity: 0; transform: scale(0.95); }
                to { opacity: 1; transform: scale(1); }
            }
    
            #menu-screen h1 {
                font-size: 5em;
                color: var(--gold);
                text-shadow: 0 0 20px rgba(255, 215, 0, 0.5);
                margin-top: 10vh;
            }
            .start-btn {
                font-size: 2em;
                padding: 15px 40px;
                background: linear-gradient(45deg, var(--gold), #ff8c00);
                color: var(--bg-dark);
                border: none;
                border-radius: 30px;
                cursor: pointer;
                font-weight: bold;
                box-shadow: 0 10px 20px rgba(0,0,0,0.5);
                transition: transform 0.2s;
            }
            .start-btn:hover { transform: scale(1.1); }
    
            #game-header {
                display: flex;
                justify-content: space-between;
                align-items: center;
                padding: 10px 30px;
                background: rgba(0,0,0,0.3);
                border-bottom: 2px solid var(--gold);
            }
            
            #category-display {
                font-size: 1.5em;
                background-color: var(--secondary);
                padding: 5px 20px;
                border-radius: 10px;
                box-shadow: 0 4px 6px rgba(0,0,0,0.3);
            }
    
            #players-container {
                display: flex;
                justify-content: center;
                gap: 15px;
                margin: 10px 0;
            }
            .player-card {
                background-color: rgba(255,255,255,0.1);
                border: 2px solid #555;
                border-radius: 10px;
                padding: 10px 20px;
                width: 120px;
                transition: all 0.3s;
            }
            .player-card.active-player {
                border-color: var(--gold);
                background-color: rgba(255, 215, 0, 0.2);
                transform: translateY(-5px);
                box-shadow: 0 10px 15px rgba(255, 215, 0, 0.3);
            }
            .player-name { font-weight: bold; font-size: 1.2em; margin-bottom: 5px; }
            .player-score { font-size: 1.5em; color: var(--gold); }
    
            #board {
                display: flex;
                justify-content: center;
                flex-wrap: wrap;
                gap: 10px;
                margin: 15px 0;
                background: #004d40;
                padding: 15px;
                border-radius: 10px;
                border: 5px solid var(--gold);
                display: inline-flex;
                box-shadow: inset 0 0 20px rgba(0,0,0,0.8);
            }
            .word { display: flex; gap: 5px; margin: 0 10px; }
            .letter-box {
                width: 45px; height: 60px;
                background-color: white; color: black;
                font-size: 2.2em; font-weight: bold;
                display: flex; align-items: center; justify-content: center;
                border: 2px solid #ccc;
                border-radius: 3px;
            }
            .hidden-letter { color: transparent; background: radial-gradient(circle, #fff, #ddd); }
    
            #main-action-area {
                display: flex;
                justify-content: center;
                align-items: center;
                gap: 50px;
                margin-bottom: 20px;
                padding: 0 20px;
            }
    
            #wheel-container {
                position: relative;
                width: 350px; height: 350px;
                border-radius: 50%; background: #222;
                box-shadow: 0 0 25px rgba(255, 215, 0, 0.6);
                border: 10px solid var(--gold); flex-shrink: 0;
            }
            
            #wheel-pointer {
                position: absolute; top: -25px; left: 50%; transform: translateX(-50%);
                width: 0; height: 0;
                border-left: 20px solid transparent; border-right: 20px solid transparent;
                border-top: 40px solid red; z-index: 10;
                filter: drop-shadow(0 4px 4px rgba(0,0,0,0.5));
            }
    
            #wheelCanvas {
                width: 100%; height: 100%; border-radius: 50%;
                transition: transform 4s cubic-bezier(0.1, 0.7, 0.1, 1);
            }
    
            #wheel-center {
                position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);
                width: 40px; height: 40px; background: radial-gradient(circle, #fff, #888);
                border-radius: 50%; z-index: 5; box-shadow: 0 0 10px rgba(0,0,0,0.8);
            }
    
            #side-panel { display: flex; flex-direction: column; gap: 15px; max-width: 450px; }
            #host-panel { display: flex; align-items: center; gap: 20px; }
            #host-avatar {
                font-size: 4em; background: linear-gradient(135deg, #d1007a, #ff4500);
                border-radius: 50%; width: 90px; height: 90px; display: flex; align-items: center;
                justify-content: center; border: 4px solid var(--gold); box-shadow: 0 0 15px var(--gold);
                flex-shrink: 0; animation: bounce 2s infinite;
            }
    
            @keyframes bounce { 0%, 100% { transform: translateY(0); } 50% { transform: translateY(-10px); } }
    
            #message-box {
                position: relative; background: #ffffff; color: #1a0026; border-radius: 15px;
                padding: 15px 20px; font-size: 1.2em; font-weight: bold; min-height: 60px;
                text-align: left; border: 4px solid var(--gold); box-shadow: 0 5px 15px rgba(0,0,0,0.5); flex-grow: 1;
            }
            #message-box b { color: #d1007a; }
            #message-box::before { content: ''; position: absolute; left: -20px; top: 25px; border-width: 10px 20px 10px 0; border-style: solid; border-color: transparent var(--gold) transparent transparent; }
            #message-box::after { content: ''; position: absolute; left: -14px; top: 27px; border-width: 8px 16px 8px 0; border-style: solid; border-color: transparent #ffffff transparent transparent; }
    
            #controls button {
                font-size: 1.2em; padding: 12px 25px; margin: 5px;
                background: linear-gradient(to bottom, #ffd700, #daa520); color: var(--primary);
                border: none; border-radius: 5px; font-weight: bold; cursor: pointer; box-shadow: 0 4px 6px rgba(0,0,0,0.3);
            }
            #controls button:disabled { background: #555; color: #888; cursor: not-allowed; box-shadow: none; }
            #controls button:hover:not(:disabled) { background: #fff; transform: scale(1.05); }
    
            #keyboard { max-width: 800px; margin: 0 auto; display: flex; flex-wrap: wrap; justify-content: center; }
            .key {
                width: 40px; height: 40px; margin: 3px; font-size: 1.2em; cursor: pointer; border-radius: 5px; border: none;
                background: #eee; color: #333; font-weight: bold; box-shadow: 0 2px 4px rgba(0,0,0,0.3);
            }
            .key.vowel { background-color: #00ced1; color: white; }
            .key:disabled { background-color: #333; color: #111; cursor: not-allowed; box-shadow: none; }
            .key:hover:not(:disabled) { background: #fff; transform: scale(1.1); }
            
            #my-turn-overlay {
                display: none; position: fixed; top: 0; left: 0; width: 100%; height: 100%;
                background: rgba(0,0,0,0.4); pointer-events: auto; z-index: 100;
            }
        </style>
    </head>
    <body>
    
        <div id="menu-screen" class="screen active">
            <h1>ÇARKIM FELEĞİM</h1>
            <p style="font-size: 1.5em; margin-bottom: 40px;">Ekranların En Çılgın Sunucusu Memeli Abdi Sizi Bekliyor!</p>
            <button class="start-btn" onclick="startGame()">Stüdyoya Dalış Yap!</button>
        </div>
    
        <div id="game-screen" class="screen">
            <div id="game-header">
                <h2>ÇARKIM FELEĞİM</h2>
                <div id="category-display">Yükleniyor...</div>
            </div>
    
            <div id="players-container"></div>
            <div id="board"></div>
    
            <div id="main-action-area">
                <div id="wheel-container">
                    <div id="wheel-pointer"></div>
                    <div id="wheel-center"></div>
                    <canvas id="wheelCanvas" width="350" height="350"></canvas>
                </div>
                
                <div id="side-panel">
                    <div id="host-panel">
                        <div id="host-avatar">🤵*♂️</div>
                        <div id="message-box">Hazırlanıyoruz...</div>
                    </div>
                    
                    <div id="controls">
                        <button id="btn-spin" onclick="humanSpin()">🎡 Çarkı Yapıştır</button>
                        <button id="btn-guess-word" onclick="humanGuessWord()">Ben Bildim!</button>
                    </div>
                </div>
            </div>
    
            <div id="keyboard"></div>
            <div id="my-turn-overlay"></div>
        </div>
    
        <script>
            // --- OYUN VERİLERİ (ÇOKLU TUR İÇİN GENİŞLETİLDİ) ---
            const allPuzzles = [
                { cat: "YERLİ FİLM", ans: "HABABAM SINIFI SINIFTA KALDI" },
                { cat: "ATASÖZÜ", ans: "SAKLA SAMANI GELİR ZAMANI" },
                { cat: "ŞARKI", ans: "GÜL PEMBE" },
                { cat: "BİTKİ", ans: "AFRİKA MENEKŞESİ" },
                { cat: "ŞEHİR", ans: "AFYONKARAHİSAR" },
                { cat: "DİZİ KARAKTERİ", ans: "MEMATİ BAŞ" },
                { cat: "YEMEK", ans: "ZEYTİNYAĞLI YAPRAK SARMASI" }
            ];
            
            let availablePuzzles = [];
            let currentRound = 1;
            let currentPuzzle = null;
    
            const wheelValues = [100, 150, 200, 250, 300, 400, 500, 750, 1000, 'PAS', 'İFLAS', 'PAS'];
            const sliceColors = ['#1abc9c', '#3498db', '#9b59b6', '#f1c40f', '#e67e22', '#e74c3c', '#2ecc71', '#16a085', '#2980b9', '#f39c12', '#000000', '#d35400'];
            const vowels = ['A', 'E', 'I', 'İ', 'O', 'Ö', 'U', 'Ü'];
            const alphabet = ['A','B','C','Ç','D','E','F','G','Ğ','H','I','İ','J','K','L','M','N','O','Ö','P','R','S','Ş','T','U','Ü','V','Y','Z'];
            
            let players = [];
            let currentPlayerIndex = 0;
            let guessedLetters = [];
            let currentSpinValue = null;
            let humanNeedsToPickConsonant = false;
            let currentRotation = 0;
    
            const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms));
            
            function speakHost(text) {
                document.getElementById('message-box').innerHTML = text;
            }
    
            // --- ÇARKI ÇİZME FONKSİYONU ---
            function drawWheel() {
                const canvas = document.getElementById('wheelCanvas');
                const ctx = canvas.getContext('2d');
                const centerX = canvas.width / 2;
                const centerY = canvas.height / 2;
                const radius = centerX;
                const sliceAngle = (2 * Math.PI) / wheelValues.length;
    
                ctx.clearRect(0, 0, canvas.width, canvas.height);
    
                for (let i = 0; i < wheelValues.length; i++) {
                    const startAngle = -Math.PI / 2 + (i * sliceAngle);
                    const endAngle = startAngle + sliceAngle;
    
                    ctx.beginPath();
                    ctx.moveTo(centerX, centerY);
                    ctx.arc(centerX, centerY, radius, startAngle, endAngle);
                    ctx.closePath();
                    ctx.fillStyle = sliceColors[i];
                    ctx.fill();
                    ctx.lineWidth = 2;
                    ctx.strokeStyle = '#ffffff';
                    ctx.stroke();
    
                    ctx.save();
                    ctx.translate(centerX, centerY);
                    ctx.rotate(startAngle + sliceAngle / 2);
                    ctx.textAlign = "right";
                    ctx.textBaseline = "middle";
                    ctx.fillStyle = '#ffffff';
                    ctx.font = "bold 22px 'Segoe UI'";
                    
                    if(wheelValues[i] === 'İFLAS' || wheelValues[i] === 'PAS') {
                        ctx.font = "bold 24px 'Segoe UI'";
                        if(wheelValues[i] === 'İFLAS') ctx.fillStyle = '#ff4444';
                    }
                    ctx.fillText(wheelValues[i], radius - 20, 0);
                    ctx.restore();
                }
            }
    
            // --- OYUN BAŞLATMA ---
            function startGame() {
                document.getElementById('menu-screen').classList.remove('active');
                document.getElementById('game-screen').classList.add('active');
    
                drawWheel();
    
                // Tüm kelimeleri havuza at
                availablePuzzles = [...allPuzzles];
                currentRound = 1;
    
                players = [
                    { name: "Sen", score: 0, isBot: false },
                    { name: "Bot Ali", score: 0, isBot: true },
                    { name: "Bot Ayşe", score: 0, isBot: true },
                    { name: "Bot Can", score: 0, isBot: true }
                ];
                
                currentPlayerIndex = 0;
                speakHost("Ooooy oyy oyy! Ekranların en çılgın sunucusu Memeli Abdi ile Çarkım Feleğim baş-lı-yoooor! Alkışlaaar! 👏👏👏");
                
                setTimeout(() => {
                    startNewRound();
                }, 3500);
            }
    
            function startNewRound() {
                if (availablePuzzles.length === 0) {
                    endFullGame();
                    return;
                }
    
                document.getElementById('my-turn-overlay').style.display = 'none';
    
                // Rastgele kelime seç ve havuzdan çıkar
                const randomIndex = Math.floor(Math.random() * availablePuzzles.length);
                currentPuzzle = availablePuzzles.splice(randomIndex, 1)[0];
    
                document.getElementById('category-display').innerHTML = `<b>${currentRound}. TUR</b> | Kategori: ${currentPuzzle.cat}`;
    
                guessedLetters = [];
                currentSpinValue = null;
                humanNeedsToPickConsonant = false;
    
                renderPlayers();
                renderBoard();
                renderKeyboard();
    
                speakHost(`Hazırsanız <b>${currentRound}. Turumuz</b> başlıyor! Sorumuz geldi... Hadi durmayın, yapıştırın!`);
                setTimeout(processTurn, 3000);
            }
    
            function renderPlayers() {
                const container = document.getElementById('players-container');
                container.innerHTML = '';
                players.forEach((p, index) => {
                    const card = document.createElement('div');
                    card.className = `player-card ${index === currentPlayerIndex ? 'active-player' : ''}`;
                    card.innerHTML = `<div class="player-name">${p.name}</div><div class="player-score">${p.score}</div>`;
                    container.appendChild(card);
                });
            }
    
            function renderBoard() {
                const board = document.getElementById('board');
                board.innerHTML = '';
                const words = currentPuzzle.ans.split(' ');
    
                words.forEach(word => {
                    const wordDiv = document.createElement('div');
                    wordDiv.className = 'word';
                    for (let char of word) {
                        const box = document.createElement('div');
                        box.className = 'letter-box';
                        if (guessedLetters.includes(char)) {
                            box.textContent = char;
                        } else {
                            box.textContent = char;
                            box.classList.add('hidden-letter');
                        }
                        wordDiv.appendChild(box);
                    }
                    board.appendChild(wordDiv);
                });
            }
    
            function renderKeyboard() {
                const kb = document.getElementById('keyboard');
                kb.innerHTML = '';
                const cp = players[currentPlayerIndex];
    
                alphabet.forEach(letter => {
                    const btn = document.createElement('button');
                    btn.className = `key ${vowels.includes(letter) ? 'vowel' : ''}`;
                    btn.textContent = letter;
                    
                    if (guessedLetters.includes(letter)) {
                        btn.disabled = true;
                    } else if (!cp.isBot && !vowels.includes(letter) && !humanNeedsToPickConsonant) {
                        btn.disabled = true;
                    }
    
                    btn.onclick = () => handleLetterGuess(letter);
                    kb.appendChild(btn);
                });
            }
    
            function updateUIState() {
                renderPlayers();
                renderBoard();
                renderKeyboard();
                
                const cp = players[currentPlayerIndex];
                const overlay = document.getElementById('my-turn-overlay');
                const btnSpin = document.getElementById('btn-spin');
                const btnGuessWord = document.getElementById('btn-guess-word');
    
                if (cp.isBot) {
                    overlay.style.display = 'block';
                    btnSpin.disabled = true;
                    btnGuessWord.disabled = true;
                } else {
                    overlay.style.display = 'none';
                    if(humanNeedsToPickConsonant) {
                        btnSpin.disabled = true;
                        btnGuessWord.disabled = true;
                    } else {
                        btnSpin.disabled = false;
                        btnGuessWord.disabled = false;
                    }
                }
            }
    
            function spinRealWheel() {
                return new Promise(resolve => {
                    const canvas = document.getElementById('wheelCanvas');
                    const extraSpins = 360 * 4;
                    const randomAngle = Math.floor(Math.random() * 360);
                    const totalRotation = currentRotation + extraSpins + randomAngle;
                    
                    canvas.style.transform = `rotate(${totalRotation}deg)`;
                    currentRotation = totalRotation;
    
                    setTimeout(() => {
                        const normalizedRotation = totalRotation % 360;
                        const sliceAngle = 360 / wheelValues.length;
                        const winningIndex = (wheelValues.length - Math.floor(normalizedRotation / sliceAngle)) % wheelValues.length;
                        resolve(wheelValues[winningIndex]);
                    }, 4000);
                });
            }
    
            // --- TUR MANTIĞI ---
            async function processTurn() {
                if (isGameWon()) return;
    
                updateUIState();
                const cp = players[currentPlayerIndex];
    
                if (cp.isBot) {
                    speakHost(`Sayın seyirciler, sıra <b>${cp.name}</b> kardeşimizde! Gönder gelsin!`);
                    await sleep(2000);
                    await botPlayTurn(cp);
                } else {
                    speakHost("Sıra sende canım kardeşim! Hadi yapıştır şu çarka da ortalık şenlensin!");
                }
            }
    
            function nextPlayer() {
                currentPlayerIndex = (currentPlayerIndex + 1) % players.length;
                humanNeedsToPickConsonant = false;
                currentSpinValue = null;
                processTurn();
            }
    
            // --- İNSAN OYUNCU ---
            async function humanSpin() {
                document.getElementById('btn-spin').disabled = true;
                document.getElementById('btn-guess-word').disabled = true;
                
                speakHost("Hoppalaaa! Çarkı çevirdin, dönüyor dönüyor dönüyor...");
                
                const result = await spinRealWheel();
                currentSpinValue = result;
    
                if (result === 'İFLAS') {
                    speakHost("Aboooovvv! <b>İFLAS</b> geldi! Memeli Abdi bile üzüldü buna. Bütün paralar pırrr!");
                    players[currentPlayerIndex].score = 0;
                    updateUIState();
                    await sleep(3500);
                    nextPlayer();
                } else if (result === 'PAS') {
                    speakHost("Tüh be! <b>PAS</b> geldi! Ne yapalım, sağlık olsun. Sıra yandakine zıpladı!");
                    await sleep(3000);
                    nextPlayer();
                } else {
                    speakHost(`Aha! Çark tam <b>${result}</b> Puan'da zımbaladı! Gönder klavyeden bir ünsüz harf!`);
                    humanNeedsToPickConsonant = true;
                    updateUIState();
                }
            }
    
            function handleLetterGuess(letter) {
                const cp = players[currentPlayerIndex];
                const isVowel = vowels.includes(letter);
    
                if (isVowel) {
                    if (cp.score < 250) {
                        speakHost("Hop dedik! Ünlü harf bedava değil, <b>250 puanın</b> yok ki canım benim!");
                        return;
                    }
                    cp.score -= 250;
                    speakHost(`Bastın 250 puanı, <b>'${letter}'</b> harfini aldın. Bakalım çıkacak mı?`);
                } else {
                    humanNeedsToPickConsonant = false;
                }
    
                processLetter(letter, cp, isVowel);
            }
    
            function humanGuessWord() {
                const guess = prompt("Tahminini yaz bakalım:");
                if (guess) {
                    if (guess.toLocaleUpperCase('tr-TR').trim() === currentPuzzle.ans) {
                        handleRoundWon(players[currentPlayerIndex].name);
                    } else {
                        speakHost("Aman be! Yanlış tahmin ettin yahu, gitti güzelim sıra!");
                        setTimeout(nextPlayer, 2500);
                    }
                }
            }
    
            // --- BOT ---
            async function botPlayTurn(botPlayer) {
                speakHost(`Bizim <b>${botPlayer.name}</b> asıldı çarka! Vur tellere!`);
                const result = await spinRealWheel();
                currentSpinValue = result;
    
                if (result === 'İFLAS') {
                    speakHost(`Eyvah eyvah! <b>${botPlayer.name} İFLAS</b> bayrağını çekti! Sıfırı tüketti yavrucak.`);
                    botPlayer.score = 0;
                    updateUIState();
                    await sleep(3000);
                    nextPlayer();
                    return;
                } else if (result === 'PAS') {
                    speakHost(`Olmadı be <b>${botPlayer.name}</b>, <b>PAS</b> geldi sana da. Sıra kaydı!`);
                    await sleep(3000);
                    nextPlayer();
                    return;
                }
    
                speakHost(`<b>${botPlayer.name}</b>, <b>${result}</b> puan için derin derin harf düşünüyor...`);
                await sleep(2000);
    
                const availableConsonants = alphabet.filter(l => !vowels.includes(l) && !guessedLetters.includes(l));
                if (availableConsonants.length === 0) {
                    speakHost(`Kaldı mı ünsüz? <b>${botPlayer.name}</b> söyleyecek harf bulamadı valla, pas geçiyoruz!`);
                    await sleep(2500);
                    nextPlayer();
                    return;
                }
    
                const chosenLetter = availableConsonants[Math.floor(Math.random() * availableConsonants.length)];
                speakHost(`İşte geldi! <b>${botPlayer.name}</b>, <b>'${chosenLetter}'</b> harfini patlattı!`);
                await sleep(1500);
    
                processLetter(chosenLetter, botPlayer, false);
            }
    
            function processLetter(letter, player, isVowel) {
                guessedLetters.push(letter);
                let count = 0;
                for(let char of currentPuzzle.ans) { if(char === letter) count++; }
    
                if (count > 0) {
                    if (!isVowel && currentSpinValue > 0) {
                        const earned = count * currentSpinValue;
                        player.score += earned;
                        speakHost(`Amanın amanın! Tam ${count} tane <b>'${letter}'</b> çıktı! <b>${player.name}</b> tam <b>${earned} puanı</b> cukkaladı!`);
                    } else {
                        speakHost(`Güzel, güzel! Tabloda <b>'${letter}'</b> harfi var. Akıyorsun maşallah!`);
                    }
                    
                    updateUIState();
                    
                    if(!isGameWon()) {
                        setTimeout(() => {
                            speakHost(`Doğru bildiği için <b>${player.name}</b> şova devam ediyor!`);
                            setTimeout(processTurn, 2000);
                        }, 3000);
                    }
                } else {
                    speakHost(`Tüh tüh tüh! Tabloda <b>'${letter}'</b> harfi ne gezer! Kısmet yandaki yarışmacıya...`);
                    updateUIState();
                    setTimeout(nextPlayer, 3500);
                }
            }
    
            // --- TUR/OYUN BİTİŞ KONTROLLERİ ---
            function isGameWon() {
                const answerChars = currentPuzzle.ans.replace(/ /g, '').split('');
                const won = answerChars.every(char => guessedLetters.includes(char));
                if (won) {
                    handleRoundWon(players[currentPlayerIndex].name);
                    return true;
                }
                return false;
            }
    
            function handleRoundWon(winnerName) {
                guessedLetters = alphabet.slice();
                renderBoard();
                document.getElementById('my-turn-overlay').style.display = 'block';
                
                speakHost(`🎉 VEEE BİTTİ! Helal olsun sana! <b>${currentRound}. Turu ${winnerName}</b> aldı götürdü! Puanları cebe indirdi! 🎉`);
                
                setTimeout(() => {
                    currentRound++;
                    speakHost("Ayrılmayın, kısa bir reklam arasından sonra <b>sıradaki tur</b> ile dönüyoruz!");
                    
                    setTimeout(() => {
                        startNewRound();
                    }, 4000);
                }, 4000);
            }
    
            function endFullGame() {
                // En yüksek puanlı oyuncuyu bul
                let winner = players.reduce((prev, current) => (prev.score > current.score) ? prev : current);
                
                document.getElementById('my-turn-overlay').style.display = 'block';
                speakHost(`🏆 OYUN BİTTİ CANLAR! 🏆<br><br>Sorular bitti, terler aktı! Günün şampiyonu <b>${winner.score} Puanla ${winner.name}</b> oldu! Memeli Abdi kaçar, kalın sağlıcakla!`);
            }
        </script>
    </body>
    </html>









    Selamlar memeli abdinin sunumuyla çarkım feleğim yapay zeka ile yapılmıştır kodlar iletilmiştir geliştirmesi size kalmış iyi forumlar
  • 24-04-2026, 11:32:03
    #2
    İste ben buna proje derim.
    Milyon dolarlık projeler yanında halt yemiş.

    Hocam projeyi gelistirip konu acıp sizi etiketliye bilir miyiz ?
  • 24-04-2026, 11:32:44
    #3
    Neleryokki adlı üyeden alıntı: mesajı görüntüle
    İste ben buna proje derim.
    Milyon dolarlık projeler yanında halt yemiş.

    Hocam projeyi gelistirip konu acıp sizi etiketliye bilir miyiz ?
    evet tabi ki zaten geliştirmeniz için verdim