arkadaşlar hepinize merhabalar Unity programı üzerinden uygulama kaydederken kayıt ediyor. Ama ARM64 seçeneği seçerken uygulamayı kaydetmiyor
bunun nedeni ne olabilir rica etsem yardımcı olur musunuz tşkler
unity üzerinden uygulama kaydetme hatası yardım
2
●42
- 21-04-2021, 22:06:51
- 21-04-2021, 22:33:44hocam hiç error hatası vermiyor uygulamayı kayıt ediyorum küçük ekranda DONE yazısı çıkıyor küçük ekran kayboluyor ama kayıt ettiğim klasöre gittiğmde boş AMA ARM64 seçeneği pasif hale getirdiğimde uygulamayı kayıt ediyor
hocam yeni hata verdi
Failed running D:PROGRAMLARUnity2EditorDatail2cppbuild/UnityLinker.exe -out="D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManagedtempStrip" -x="D:PROGRAMLARUnity2EditorDataPlaybackEnginesAndr oidPlayerWhitelistsCore.xml" -x "D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManaged..platform _native_link.xml" -x "C:UsersYaRCaNAppDataLocalTemptmp58fc4195.tmp" -x "C:UsersYaRCaNAppDataLocalTemptmp5ffb3273.tmp" -d "D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManaged" --include-unity-root-assembly="D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManagedAssembly-CSharp.dll" --include-unity-root-assembly="D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManagedXiaomiSupp ort.dll" --include-unity-root-assembly="D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManagedUnityEngin e.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManaged" --rule-set=Conservative
stdout:
Unknown arguments :
--include-unity-root-assembly=D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManagedAssembly-CSharp.dll
--include-unity-root-assembly=D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManagedXiaomiSupp ort.dll
--include-unity-root-assembly=D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManagedUnityEngin e.UI.dll
--include-directory=D:SATIN ALINAN UYGULAMALARair-fighter-master TAMAMTempStagingAreaassetsbinDataManaged
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(Strin g, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLi nker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
UnityEditorInternal.AssemblyStripper:StripAssembli esTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
UnityEditorInternal.AssemblyStripper:RunAssemblySt ripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
UnityEditorInternal.AssemblyStripper:StripAssembli es(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
************************************************** **************************************************
Exception: D:PROGRAMLARUnity2EditorDatail2cppbuild/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputPars erBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputPars erBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper.RunAssemblyLi nker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
UnityEditorInternal.AssemblyStripper.StripAssembli esTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
UnityEditorInternal.AssemblyStripper.RunAssemblySt ripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
UnityEditorInternal.AssemblyStripper.StripAssembli es (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp. Execute (UnityEditor.Android.PostProcessor.PostProcessorCo ntext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.PostProcessor.PostProcessRunne r.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorCo ntext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostP rocess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.Android.AndroidBuildPostprocessor.Post Process (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
************************************************** *****************
Build completed with a result of 'Succeeded'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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