<!DOCTYPE html>
<html lang="tr">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Rokito İle Anneler Günü Özel</title>
    <style>
        body {
            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
            background-color: #fce4ec;
            text-align: center;
            margin: 0;
            overflow: hidden;
        }

        h1 {
            color: #d81b60;
            margin-top: 20px;
            text-shadow: 1px 1px 2px rgba(0,0,0,0.1);
        }

        #gameArea {
            width: 800px;
            height: 600px;
            border: 8px solid #f48fb1;
            border-radius: 15px;
            margin: 20px auto;
            position: relative;
            background-image: url('https://st3.depositphotos.com/1000647/14605/i/1600/depositphotos_146051515-stock-photo-beautiful-living-room.jpg');
            background-size: cover;
            background-position: center;
            overflow: hidden;
            box-shadow: 0 10px 20px rgba(0,0,0,0.2);
        }

        /* --- YENİ: Tam Ekran Arayüz (Menü ve Bitiş) --- */
        .screen-overlay {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-color: rgba(252, 228, 236, 0.95); /* Yarı saydam pembe arka plan */
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 20; /* Her şeyin üstünde görünsün */
        }

        .screen-overlay h2 {
            font-size: 42px;
            color: #d81b60;
            margin-bottom: 10px;
            text-shadow: 2px 2px 4px rgba(0,0,0,0.2);
        }

        .screen-overlay p {
            font-size: 22px;
            color: #ad1457;
            font-weight: bold;
            margin-bottom: 30px;
            padding: 0 20px;
        }

        .screen-overlay button {
            font-size: 24px;
            padding: 15px 40px;
            border-radius: 50px;
            box-shadow: 0 5px 15px rgba(255, 64, 129, 0.4);
        }
        /* ----------------------------------------------- */

        #terlik {
            position: absolute;
            left: 50px;
            bottom: 50px;
            width: 60px;
            cursor: grab;
            transform-origin: center center;
            z-index: 3;
        }

        #terlik.grabbing {
            cursor: grabbing;
        }

        #anne {
            position: absolute;
            right: 50px;
            top: 150px;
            width: 150px;
            z-index: 2;
            transition: transform 0.1s ease;
        }

        @keyframes shake {
            0% { transform: translate(1px, 1px) rotate(0deg); }
            10% { transform: translate(-1px, -2px) rotate(-1deg); }
            20% { transform: translate(-3px, 0px) rotate(1deg); }
            30% { transform: translate(3px, 2px) rotate(0deg); }
            40% { transform: translate(1px, -1px) rotate(1deg); }
            50% { transform: translate(-1px, 2px) rotate(-1deg); }
            60% { transform: translate(-3px, 1px) rotate(0deg); }
            70% { transform: translate(3px, 1px) rotate(-1deg); }
            80% { transform: translate(-1px, -1px) rotate(1deg); }
            90% { transform: translate(1px, 2px) rotate(0deg); }
            100% { transform: translate(1px, -2px) rotate(-1deg); }
        }

        .hit-reaction {
            animation: shake 0.5s;
            animation-iteration-count: 1;
        }

        .heart-particle {
            position: absolute;
            font-size: 24px;
            color: #ff4081;
            pointer-events: none;
            z-index: 4;
            animation: heartFly 1s ease-out forwards;
            opacity: 0;
        }

        @keyframes heartFly {
            0% { transform: translateY(0) scale(1); opacity: 1; }
            100% { transform: translateY(-100px) scale(1.5); opacity: 0; }
        }

        #powerBarContainer {
            position: absolute;
            bottom: 20px;
            left: 20px;
            width: 200px;
            height: 15px;
            background-color: rgba(238, 238, 238, 0.8);
            border: 2px solid #f48fb1;
            border-radius: 10px;
            display: none;
            z-index: 5;
        }

        #powerBar {
            height: 100%;
            background-color: #ff4081;
            width: 0%;
            border-radius: 8px;
        }

        #infoPanel {
            position: absolute;
            top: 10px;
            left: 10px;
            background-color: rgba(255, 255, 255, 0.85);
            padding: 10px 15px;
            border-radius: 10px;
            border: 2px solid #f48fb1;
            font-weight: bold;
            color: #ad1457;
            z-index: 5;
            box-shadow: 2px 2px 5px rgba(0,0,0,0.1);
        }

        #message {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            background-color: rgba(255, 255, 255, 0.95);
            padding: 20px 30px;
            border-radius: 15px;
            border: 4px solid #f48fb1;
            font-size: 24px;
            color: #d81b60;
            display: none;
            z-index: 10;
            box-shadow: 0 0 20px rgba(0,0,0,0.3);
            pointer-events: none; /* Mouse tıklamasını engellemesin */
        }

        button {
            background-color: #ff4081;
            color: white;
            border: none;
            cursor: pointer;
            transition: background-color 0.3s, transform 0.1s;
            font-weight: bold;
        }

        button:hover {
            background-color: #d81b60;
            transform: scale(1.05);
        }

        button:active {
            transform: scale(0.95);
        }
    </style>
</head>
<body>

    <h1>Terlik Atma Oyunu! <span style="color: #ff4081;">❤</span></h1>

    <div id="gameArea">
        
        <!-- YENİ: Başlangıç Menüsü -->
        <div id="startMenu" class="screen-overlay">
            <h2>ROKİTO İLE ANNELER GÜNÜ</h2>
            <p>Anneni sevindirmek için terliği ona fırlat! <br><br> <b>Nasıl Oynanır:</b> Terliğe tıkla, geriye ve aşağıya doğru çekip hedefi belirle, sonra bırak.</p>
            <button onclick="startGame()">Başlat</button>
        </div>

        <!-- YENİ: Bitiş Ekranı (Başlangıçta Gizli) -->
        <div id="endScreen" class="screen-overlay" style="display: none;">
            <h2 id="endTitle">Oyun Bitti!</h2>
            <p id="endMessage"></p>
            <button onclick="startGame()">Tekrar Oyna</button>
        </div>

        <div id="infoPanel">
            Puan: <span id="score">0</span> | Terlik Hakları: <span id="tries">5</span>
        </div>
        
        <div id="message"></div>

        <img id="terlik" src="https://i.8upload.com/image/ee0989e22bbed36f/pngwing-com.png" alt="Terlik" draggable="false">
        <img id="anne" src="https://cdn.r10.net/editor/88549/2518131417.png" alt="Anne" draggable="false">

        <div id="powerBarContainer">
            <div id="powerBar"></div>
        </div>
    </div>

    <script>
        const gameArea = document.getElementById('gameArea');
        const terlik = document.getElementById('terlik');
        const anne = document.getElementById('anne');
        const scoreSpan = document.getElementById('score');
        const triesSpan = document.getElementById('tries');
        const powerBarContainer = document.getElementById('powerBarContainer');
        const powerBar = document.getElementById('powerBar');
        const messageDiv = document.getElementById('message');
        
        // Yeni ekranlar
        const startMenu = document.getElementById('startMenu');
        const endScreen = document.getElementById('endScreen');
        const endTitle = document.getElementById('endTitle');
        const endMessage = document.getElementById('endMessage');

        let score = 0;
        let tries = 5;
        let isGrabbing = false;
        let isFlying = false;
        let gameActive = false; // Oyunun oynanabilir durumda olup olmadığını kontrol eder
        let startX, startY;
        let pullX = 0, pullY = 0;
        let power = 0;
        let animationId;
        const gravity = 0.6; 

        // Fare ve Dokunmatik Olayları
        terlik.addEventListener('mousedown', startGrab);
        window.addEventListener('mousemove', dragTerlik);
        window.addEventListener('mouseup', endGrab);

        terlik.addEventListener('touchstart', (e) => startGrab(e.touches[0]));
        window.addEventListener('touchmove', (e) => dragTerlik(e.touches[0]));
        window.addEventListener('touchend', endGrab);

        // --- YENİ: Oyunu Başlatma Fonksiyonu ---
        function startGame() {
            // Ekranları gizle
            startMenu.style.display = 'none';
            endScreen.style.display = 'none';
            messageDiv.style.display = 'none';

            // Değerleri sıfırla
            score = 0;
            tries = 5;
            scoreSpan.innerText = score;
            triesSpan.innerText = tries;
            
            // Oyunu aktif et
            gameActive = true;
            resetTerlikPos();
        }

        function startGrab(e) {
            // Menüdeyken veya oyun bitmişken terliği tutmayı engelle
            if (!gameActive || tries <= 0 || isFlying) return;
            
            isGrabbing = true;
            terlik.classList.add('grabbing');
            startX = e.clientX;
            startY = e.clientY;
            powerBarContainer.style.display = 'block';
            power = 0;
            powerBar.style.width = '0%';
        }

        function dragTerlik(e) {
            if (!isGrabbing) return;
            const mouseX = e.clientX;
            const mouseY = e.clientY;
            pullX = startX - mouseX; 
            pullY = mouseY - startY; 

            if (pullX > 0) {
                let angle = Math.atan2(pullY, pullX) * (180 / Math.PI);
                terlik.style.transform = `rotate(${-angle}deg)`;
                let distance = Math.sqrt(pullX * pullX + pullY * pullY);
                power = Math.min(distance / 2.5, 100); 
                powerBar.style.width = power + '%';
            } else {
                terlik.style.transform = `rotate(0deg)`;
                power = 0;
                powerBar.style.width = '0%';
            }
        }

        function endGrab(e) {
            if (!isGrabbing) return;
            isGrabbing = false;
            terlik.classList.remove('grabbing');
            powerBarContainer.style.display = 'none';

            if (power > 10 && pullX > 0) {
                tries--;
                triesSpan.innerText = tries;
                throwTerlik();
            } else {
                resetTerlikPos();
            }
        }

        function throwTerlik() {
            isFlying = true;
            let vx = pullX * 0.12; 
            let vy = pullY * 0.12; 
            let currentX = 50; 
            let currentY = 50; 
            let rotation = parseFloat(terlik.style.transform.replace('rotate(', '').replace('deg)', '')) || 0;

            function animate() {
                vy -= gravity; 
                currentX += vx; 
                currentY += vy; 
                rotation += vx * 1.5; 

                terlik.style.left = currentX + 'px';
                terlik.style.bottom = currentY + 'px';
                terlik.style.transform = `rotate(${rotation}deg)`;

                if (checkCollision()) {
                    score += 10;
                    scoreSpan.innerText = score;
                    triggerHitReaction();
                    showToastMessage("TAM İSABET! <br> +10 Puan");
                    cancelAnimationFrame(animationId);
                    terlik.style.display = 'none'; 
                    setTimeout(resetTerlikPos, 1000);
                    return;
                }

                if (currentY < -50 || currentX > 850) {
                    cancelAnimationFrame(animationId);
                    if (tries > 0) {
                        showToastMessage("Iskaladın!");
                        setTimeout(resetTerlikPos, 800);
                    } else {
                        setTimeout(endGame, 500);
                    }
                    return;
                }

                animationId = requestAnimationFrame(animate);
            }
            animate();
        }

        function triggerHitReaction() {
            anne.classList.add('hit-reaction');
            setTimeout(() => { anne.classList.remove('hit-reaction'); }, 500); 
            for (let i = 0; i < 6; i++) { createHeart(); }
        }

        function createHeart() {
            const heart = document.createElement('div');
            heart.className = 'heart-particle';
            heart.innerText = '❤️';
            const anneRect = anne.getBoundingClientRect();
            const gameAreaRect = gameArea.getBoundingClientRect();
            const startPosX = (anneRect.left - gameAreaRect.left) + (Math.random() * anneRect.width);
            const startPosY = (anneRect.top - gameAreaRect.top) + (Math.random() * anneRect.height / 2);
            heart.style.left = startPosX + 'px';
            heart.style.top = startPosY + 'px';
            heart.style.animationDelay = (Math.random() * 0.3) + 's';
            gameArea.appendChild(heart);
            setTimeout(() => { heart.remove(); }, 1300); 
        }

        function checkCollision() {
            const terlikRect = terlik.getBoundingClientRect();
            const anneRect = anne.getBoundingClientRect();
            return (
                terlikRect.left < anneRect.right &&
                terlikRect.right > anneRect.left &&
                terlikRect.top < anneRect.bottom &&
                terlikRect.bottom > anneRect.top
            );
        }

        function resetTerlikPos() {
            isFlying = false;
            terlik.style.display = 'block'; 
            terlik.style.left = '50px';
            terlik.style.bottom = '50px';
            terlik.style.transform = 'rotate(0deg)';
            
            // Eğer oyun oynanırken haklar bittiyse ve uçuş tamamlandıysa bitiş ekranını çağır
            if (gameActive && tries <= 0) {
               endGame();
            }
        }

        // --- YENİ: Hızlı Bildirim Mesajları (Ekranda Buton Çıkmaz) ---
        function showToastMessage(text) {
            messageDiv.innerHTML = text;
            messageDiv.style.display = 'block';
            setTimeout(() => {
                messageDiv.style.display = 'none';
            }, 1000);
        }

        // --- YENİ: Oyun Bitiş Ekranını Gösterme Fonksiyonu ---
        function endGame() {
            gameActive = false; // Oyunu durdur
            
            if (score >= 40) {
                endTitle.innerText = "EFSANE ATICI!";
                endTitle.style.color = "#d81b60";
                endMessage.innerHTML = `Toplam ${score} puan topladın! <br> Annen seninle gurur duyuyor! <br><br> <span style="font-size: 50px; color: #ff4081;">❤</span>`;
            } else if (score > 0) {
                endTitle.innerText = "GÜZEL DENEME!";
                endTitle.style.color = "#f57c00";
                endMessage.innerHTML = `Toplam ${score} puan topladın. <br> Seneye daha iyisini yaparsın.`;
            } else {
                endTitle.innerText = "OLAMAZ!";
                endTitle.style.color = "#d32f2f";
                endMessage.innerHTML = `Hiç puan toplayamadın. <br> Annen seni kovalayabilir! <br> Hızlıca tekrar dene!`;
            }
            
            endScreen.style.display = 'flex'; // Bitiş ekranını göster
        }

    </script>
</body>
</html>














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