Site: https://dreamina.capcut.com/

Video: https://streamable.com/vltdmr

İstem:
Alıntı
{ "sceneDescription": { "actor": { "identity": "same person as in the reference image" }, "setting": { "environment": "natural outdoor setting, with a tripod-mounted camera at eye-level (thats where the camera is)", "grassColor": "dark green", "overallColorTone": "dominated by dark, deep colors", "atmosphere": "calm and cinematic", "audio": "no dialogue or speech" }, "objects": [ { "type": "wooden coffin", "attributes": { "lidStatus": "open", "shape": "like a wooden throne or chair, but clearly recognizable as a coffin in which a person can lie", "realism": "realistic and physically accurate structure" } } ] }, "actionSequence": [ { "step": 1, "description": "The actor slowly walks towards the coffin, looking at the camera and smiling." }, { "step": 2, "description": "As they walk, they confidently and ostentatiously swing a purple rosary (prayer beads) in their hand. The movement of the rosary should be natural and visible." }, { "step": 3, "description": "They continue walking towards the coffin, smiling and occasionally looking at the camera." }, { "step": 4, "description": "When they reach the coffin, they look at it and smile." }, { "step": 5, "description": "The actor carefully lifts one leg then the other to step over the wooden edge of the coffin with realistic body weight transfer and natural balance, then slowly and deliberately lowers their body to lie down flat inside." }, { "step": 6, "description": "While lying inside the coffin, they look at the camera and smile." }, { "step": 7, "description": "Finally, with a slight smile on their face, they slowly close their eyes." } ], "importantRules": [ "No dialogue or speech.", "Movements must be realistic with natural weight distribution.", "The actor must interact with the coffin naturally without character clipping.", "The body and limbs should not pass through the coffin or any object.", "No ghost limbs, no limbs passing through objects, no sliding feet.", "All physics and movements must appear realistic." ] }
}