Merhaba arkadaşlar. Forumda bir arkadaştan Excavator simulator oyunu devir sistemi ile satın almıştım. sonrasında başka oyunlarla benzer olduğu için oyun askıya alındı. Bende tüm bölümleri unity de kendim reskin yaparak tekrar yüklemeye karar verdim. 1 bölüme gayet güzel reskin işlemini yaptım ve play tuşuna bastığımda da bölüm sorunsuz çalışıyor. Fakat build almaya çalıştığım toplam 3 hata veriyor ve buildi sonlandırmıyor. Nette epey aramama rağmen sorunun çözümünü bulamadım. Ücretli de olsa bu hataların çözümü konusunda yardımcı olabilecek arkadaşlar pm den ulaşabilirlermi.

Aldığım hatalar:

HATA 1
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


HATA 2
UnityEditor.BuildPlayerWindow+BuildMethodException : 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods. BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:buildslaveunitybuildEditorMonoBuildPlayerWindowB uildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:buildslaveunitybuildEditorMonoBuildPlayerWindowB uildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


HATA 3
Win32Exception: ApplicationName='D:Unity2018.4.36f1EditorDatail2cp p/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:Kepçe OyunuTempStagingAreaassetsbinDataNativearmeabi-v7alibil2cpp.so" --cachedirectory="D:Kepçe OyunuAssets..Libraryil2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:Unity2018.4.36f1EditorDataPlaybackE nginesAndroidPlayer/Toolsbdwgc/include" --additional-include-directories="D:Unity2018.4.36f1EditorDataPlaybackE nginesAndroidPlayer/Toolslibil2cpp/include" --tool-chain-path="C:/Users/Ephesus/AppData/Roaming/Unity/ndk" --map-file-parser="D:Unity2018.4.36f1EditorDataToolsMapFilePa rserMapFileParser.exe" --directory="D:Kepçe OyunuTempStagingAreaassetsbinDataManaged" --generatedcppdir="D:Kepçe OyunuTempStagingAreaIl2Cppil2cppOutput" ', CurrentDirectory='D:Kepçe OyunuTempStagingAreaassetsbinDataManaged', Native error= İstenen işlem için yükseltme gerekiyor.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <96144e4082204b9b97190689f262201f>:0)
System.Diagnostics.Process.Start () (at <96144e4082204b9b97190689f262201f>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputPars erBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputPars erBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArg uments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:376)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDll toCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp. Execute (UnityEditor.Android.PostProcessor.PostProcessorCo ntext context) (at <267278aa48b840c7a0e7281223ea050e>:0)
UnityEditor.Android.PostProcessor.PostProcessRunne r.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorCo ntext context) (at <267278aa48b840c7a0e7281223ea050e>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostP rocess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <267278aa48b840c7a0e7281223ea050e>:0)
UnityEditor.Android.AndroidBuildPostprocessor.Post Process (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <267278aa48b840c7a0e7281223ea050e>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)