Arkadaşlar hepinize merhabalar nerde ise 1 aydır uğraşıyorum ama unityden uygulama alamıyorum sildim tekrar kurdum denedim gene olmadı verdiği hataların bir kısmı burda


AssetsEditorExternalPackageManagerExternalPackageM anager.cs(50,28): warning CS0414: The field 'ExternalPackageManager.downloadCount' is assigned but its value is never used






Failed running D:UNİTYUnity3.3f1EditorDatail2cppbuild/UnityLinker.exe -out="D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManagedtempStrip " -x="D:UNİTYUnity3.3f1EditorDataPlaybackEnginesAndro idPlayerWhitelistsCore.xml" -x "D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManaged..platfor m_native_link.xml" -x "C:UsersyarcaAppDataLocalTemptmp4c3b43ad.tmp" -x "C:UsersyarcaAppDataLocalTemptmp110c8944.tmp" -d "D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManaged" --include-unity-root-assembly="D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManagedAssembly-CSharp.dll" --include-unity-root-assembly="D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManagedUnityEngi ne.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManaged" --rule-set=Conservative

stdout:
Unknown arguments :
--include-unity-root-assembly=D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManagedAssembly-CSharp.dll
--include-unity-root-assembly=D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManagedUnityEngi ne.UI.dll
--include-directory=D:SATIN ALINAN UYGULAMALARFunBabyDaycare_SellMyApp_v2.0funbabyday care-masterTempStagingAreaassetsbinDataManaged
stderr:

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(Strin g, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLi nker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
UnityEditorInternal.AssemblyStripper:StripAssembli esTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
UnityEditorInternal.AssemblyStripper:RunAssemblySt ripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
UnityEditorInternal.AssemblyStripper:StripAssembli es(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)