codev adlı üyeden alıntı
<video id="video"></video>
<script>
    // As before, I'm regularly grabbing blobs of video data
    // The implementation of "nextChunk" could be various things:
    // - reading from a MediaRecorder
    // - reading from an XMLHttpRequest
    // - reading from a local webcam
    // - generating the files on the fly in JavaScript
    // - etc
    var arrayOfBlobs = [];
    setInterval(function() {
        arrayOfBlobs.append(nextChunk());
        // NEW: Try to flush our queue of video data to the video element
        appendToSourceBuffer();
    }, 1000);

// 1. Create a `MediaSource`
var mediaSource = new MediaSource();

// 2. Create an object URL from the `MediaSource`
var url = URL.createObjectURL(mediaSource);

// 3. Set the video's `src` to the object URL
var video = document.getElementById("video");
video.src = url;

// 4. On the `sourceopen` event, create a `SourceBuffer`
var sourceBuffer = null;
mediaSource.addEventListener("sourceopen", function()
{
    // NOTE: Browsers are VERY picky about the codec being EXACTLY
    // right here. Make sure you know which codecs you're using!
    sourceBuffer = mediaSource.addSourceBuffer("video/webm; codecs="opus,vp8"");

    // If we requested any video data prior to setting up the SourceBuffer,
    // we want to make sure we only append one blob at a time
    sourceBuffer.addEventListener("updateend", appendToSourceBuffer);
});

// 5. Use `SourceBuffer.appendBuffer()` to add all of your chunks to the video
function appendToSourceBuffer()
{
    if (
        mediaSource.readyState === "open" &&
        sourceBuffer &&
        sourceBuffer.updating === false
    )
    {
        sourceBuffer.appendBuffer(arrayOfBlobs.shift());
    }

// Limit the total buffer size to 20 minutes
// This way we don't run out of RAM
if (
    video.buffered.length &&
    video.buffered.end(0) - video.buffered.start(0) > 1200
)
{
    sourceBuffer.remove(0, video.buffered.end(0) - 1200)
}
}
</script>
HTML5 Video: Streaming Video with Blob URLs
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